Linton

A somewhat major settlement in the Free Kingdoms, and also the hometown of Jeriel, Stirling, and Tarrin. Linton is a major hub for the Free Knights, due to its placement near the border with the Southern Kingdoms, and along that road.

Geographical Notes
Linton is near the southern border of the Free Kingdoms, though about 30 miles north of the border proper, and situated at the center of the Grand Cross, an upside-down roughly T shape that reaches from the capitol at Realmhold down to the border, then across the border to all of the checkpoints, and out the edges to the main port towns in the west, and the great desert in the east.

Cultural Notes
Linton is a bit of a harsher, more militarily-influenced town than many, as its proximity to the border means that there are more Free Knights and thus more dragons as well. It is nevertheless very safe and opulent, and contains many tall buildings.

The guards of the city are a little oppressive, believing some of the people to be southern sympathizers, and are actively hostile towards the citizens. They prevent folk from going to market on certain days, from selling certain goods (usually weapons and iron implements), and from trading with the South. None of these are laws, but the members of the watch have almost supreme power, and even the tradesmen of the city council are puppets in front of them.

Dayne and Warrick are the Lieutenant and Captain of the city respectively, and who you have audience with matters. Dayne is harsh, and the instigator of much of the oppression in the city. Warrick allows some of it, believing there to be a dire threat from the south.